A Deep Dive into [REDACTED]’s Challenging End Game
[REDACTED] is our take on a fast-action dungeon crawler roguelike. It’s set in Black Iron Prison, a deep space penitentiary where the shit really hits the fan after a full-blown outbreak has created a terrifying mob of bloodthirsty monsters. You’re an expendable prison guard with one mission – find the last escape pod and get the hell out of there.
This is a passion project for our team between AAA releases. We’re huge fans of roguelikes and wanted to put our stamp on the genre, with a vibrant comic-book-inspired style, and a high-energy, futuristic punk rock vibe.
We’ve already talked about a few of the innovative new gameplay features we’ve added, like “Rivals” and “Fight Your Last Corpse.” But of course, we’ve saved a few surprises for the end.
Today, we wanted to tell you about a devious ultra-hard mode called “The Watcher Run.”
“The Watcher Run” is a completely optional endgame playthrough for the hardest of the hardcore out there. It’s the only way to unlock the final pieces of the story in [REDACTED], and is the ultimate test of your skill, strategy, and sanity.
You’ll unlock dossier filers for each Rival you encounter in the game as you battle through Black Iron Prison. Each completed dossier scores you a code used to unlock a mysterious Vault in the escape pod bay at the end of the prison.
Once you secure all eight codes and reaches the vault next to the escape pod, you have the option to unlock “The Watcher Run.”
And here’s where things get interesting.
If you choose to take on this challenge, you’ll assume the role of “The Watcher.” Playing as the “The Watcher” has its perks – you’ll wield a cattle prod and the Plasma Gun, a new and powerful ranged weapon. Otherwise, it’s simple – you have to make one last run through Black Iron facing off against every boss and rival from start to finish – without dying.
Don’t worry, The Watcher isn’t just a guy with a big shiny gun and cattle prod. He has a unique ability to exit any room that doesn’t include a boss or Rival encounter before it’s cleared. This speeds the run up and reduces your exposure to combat, but it costs you the ability to unlock upgrades along the way. Which is a real high-risk scenario, because there’s a catch.
If you die, you’ll lose every upgrade you’ve purchased. So, basically, just about everything you’ve earned up to that point. Like I said, The Watcher Run isn’t for the timid and the stakes are high. But so are the rewards.
If you battle your way through the prison, clear the whole run without dying, overcome one last life-or-death battle that unlocks one of two special endings for the game (no spoilers here), you win access to the Plasma Gun and a new suit that grants 100% hazard protection and deflects enemy projectiles back at the attacker.
I can’t wait to hear about all your own unique player stories exploring Black Iron Prison (whether you take on “The Watcher Run” or not) in the days ahead as we launch the game globally on October 31. We hope you have as much fun playing the game as we did making it!
[REDACTED]
KRAFTON, Inc.
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source https://news.xbox.com/en-us/2024/10/28/a-deep-dive-into-redacteds-challenging-end-game/
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